![]() The shoes on average will be 8 INT and the gloves 8 INT also, offsetting the 15 AP Maker mages have to put into LUK. Using Advanced wisdom crystals to make the level 50 gloves and shoes they make equipment that offsets the amount of LUK they had to put into their base stat to wear. They remain with the no LUK build until level 50, which is the lowest level that maker equips can reach, and then adding enough base LUK up to a maximum of 19 to wear level 50 equips. Maker LUKless have the benefit of both being able to wear mage equipment and be considered LUKless when they reach the highest levels of MapleStory. But be warned: Elemental staffs require LUK to wear. ![]() Their max MP is also vastly greater at higher levels because INT is what determines how much MP a character gains at level up. The magic attack in a weapon is divided several times, and then added to determine your minimum and maximum damage with a given spell, rather than multiplied like the weapon attack in most other weapons. If carefully built, a LUKless Mage has far more potential than a LUK mage, and costs less (unlike most other statless classes). with a ending stat distribution of 999 INT and 23 LUK at level 200. At that point they add their points to LUK. At level 197 a LUKless mage will be unable to add more int past 999 base INT. LUKless mages keep their base LUK at 4 and add all their AP to INT. All points not spent on LUK should be put in INT, as the other stats do not help Magicians AT ALL! Some people cap their LUK at 4 or so and put all AP on INT after that. INT is the Mage's main damage stat, as it adds to the character's Magic Attack. Even if you need LUK yo wear elemental staffs, at level 140, Hyper Luck is available and increases 50 LUK. ![]() If you are not sure, press Auto Assign as this will take advantage of equipment stats as well. LUK is only used for the Mage as a requirement to wear most Mage-specific equipment, with the usual requirement of LUK being 3 points above the equipment's level (elemental staffs). ![]()
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